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Introduction
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This page is a directory of all contributions to the
Central European Seminar on Computer Graphics (CESCG) and some preceding
Joint Seminars. See also the guidelines
for authors, if you plan to contribute to this seminar - and note that only contrbutions
conformant to these guidelines will be included in the proceedings.
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CESCG 2006
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Contributions
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Story Telling Aspects in Medical Applications (.pdf) by Michael Wohlfart (Vienna, Austria)
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Real-time Visualization of Unstructured Volumetric CFD Data Sets on GPUs (.pdf) by Mario Höfler (Graz, Austria)
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Computation and visualization of magnetic fields (.pdf) by Csaba Domokos, Imre Hajagos (Szeged, Hungary)
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Diffusion-Based Applications for Interactive Medical Image Segmentation (.pdf) by Laura Fritz (Vienna, Austria)
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Volume Rendering in an Optical Tracking based Virtual Environment (.pdf) by Balázs Domonkos, Attila Egri (Budapest, Hungary)
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Distributed Collaborative Environment Based on Web3D (.pdf) by Marek Kováč (Bratislava, Slovakia)
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Iterative Parallax Mapping with Slope Information (.pdf) by Mátyás Premecz (Budapest, Hungary)
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Hardware Accelerated Rendering of Unprocessed Point Clouds (.pdf) by Claus Scheiblauer (Vienna, Austria)
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Generating and Real-Time Rendering of Clouds (.pdf) by Petr Man (Prague, Czech Republic)
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Molecular dynamics on graphics accelerators (.pdf) by Samuel Kupka (Košice, Slovakia)
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Real-time Tracking of Participants in Meeting Video (.pdf) by Michal Hradiš, Roman Jurnek (Brno, Czech Republic)
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Fast Area-Based Stereo Algorithm (.pdf) by Michal Récky (Bratislava, Slovakia)
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Implementation of HDR panorama stitching algorithm (.pdf) by Piotr Ostiak (Szczecin, Poland)
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Automation of quantitative muscle cell analysis by image segmentation (.pdf) by Zdenka Uhríková (Bratislava, Slovakia)
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Neon Racer: Augmented Gaming (.pdf) by Wolfgang Litzlbauer, Ines Stuppacher, Manuela Waldner, Markus Weilguny (Hagenberg, Austria)
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Design and implementation of games based on existing graphics (.pdf) by Pawel Lekki, Grzegorz Labuzek (Szczecin, Poland)
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Fast Rendered Animation Compression using Point of View Data (.pdf) by David Coulthurst (Bristol, United Kingdom)
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Interactive Image Based Lighting in Augmented Reality (.pdf) by Peter Supan, Ines Stuppacher (Hagenberg, Austria)
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Heuristic approach to automatic texture atlas composition (.pdf) by David Sedláček (Prague, Czech Republic)
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Path planning in combined 3D grid and graph environment (.pdf) by Petr Brož (Plzeň, Czech Republic)
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Intrinsic Features on Surfaces (.pdf) by Markus Schlattmann (Bonn, Germany)
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Virtual Bosnia and Herzegovina National Museum (.pdf) by Edin Deljkic, Jana Jovicic, Nadir Badnjevic, Senad Biser (Sarajevo, Bosnia and Herzogovina)
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Implementation and deployment of a stereo projection system using low-cost components (.pdf) by Ralph Wozelka (Graz, Austria)
Invited Talks
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Challenges and Opportunities of Handheld Augmented Reality (.pdf) by Dieter Schmalstieg (Austria)
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Pattern Recognition-based hints to Computer Graphics Folks (.pdf) by Václav Hlaváč (Czech Republic)
Further Links
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CESCG 2005
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Contributions
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Developing a Real-Time Renderer With Optimized Shadow Volumes (.pdf) by Mátyás Premecz (Budapest, Hungary)
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Robust shadow maps for large environments (.pdf) by Daniel Scherzer (Vienna, Austria)
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Real time atmosphere rendering for space simulators (.pdf) by Josth Radovan (Brno, Czech Republic)
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Realistic Underwater Visualisation (.pdf) by Matt Aranha
(Bristol, United Kingdom)
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A User Interface for Freeform Modeling Based on Convolution Surfaces from Sketched Silhouette Curves (.pdf) by Zuzana Kúkelová
(Bratislava, Slovakia)
- e-Panel (Virtual Control Panel) (.pdf) by Ádám Egressy
(Praha, Czech Republic)
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Graphical Support of the Traffic Simulation System (.pdf) by Jana Hájková
(Plzen, Czech Republic)
- Web-Based Parameter Space Explorer for Non-Invertible 3D Maps (.pdf) by Vlado Roth
(Bratislava, Slovakia)
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Advanced GPU Raycasting (.pdf) by Henning Scharsach
(Vienna, Austria)
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Speed optimized Recursive Ray-tracer with KD-Tree and SSE vector mathematics (.pdf) by Balázs Tóth
(Budapest, Hungary)
- Precise Merging of Multiple Phographs (.pdf) by Michal Seeman
(Brno, Czech Republic)
- Panoramic Views in Virtual Sarajevo (.pdf) by Emir Beca
(Sarajevo, Bosnia)
- Calibration of CCD cameras for computer aided surgery (.pdf) by Krisztina Maróti
(Szeged, Hungary)
- Foot Gait Analysis and Simulation (.pdf) by Ludovít Lucenic
(Bratislava, Slovakia)
- On-line structure from motion (.pdf) by Martin Bujñák
(Bratislava, Slovakia)
- Visual Analysis Tool for Categorical Data - Parallel Sets
(.pdf) by Fabian Bendix (Vienna, Austria)
- Highlight Removal Method for HDR Images
(.pdf) by Pavel Gorny
(Sczeczin, Poland)
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Image-based rendering for real-time applications
(.pdf) by Matthias Bauer
(Hagenberg, Austria)
- Storing of High Dynamic Range Images in JPEG/JFIF files
(.pdf) by Konrad Kabaja
(Sczeczin, Poland)
- Practical Implementation of a Texture Synthesis Algorithm
(.pdf) by Johanna Schmidt
(Vienna, Austria)
- Boolean Operations on Point-sampled Geometry
(.pdf) by Zoltán Gaál
(Budapest, Hungary)
- Detecting Holes in Surfaces
(.pdf) by Ruwen Schnabel
(Bonn, Germany)
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Progressive compression for lossless transmission of triangle meshes in network applications
(.pdf) by Timotej Globacnik
(Maribor, Slovenia)
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Generation and Fracturing of Thick Shells
(.pdf) by Denis Steinemann
(Zurich, Switzerland)
Invited Talks
- Realistic Materials in Computer Graphics (.pdf) by Reinhard Klein (Tübingen, Germany)
- Digital photography in realistic computer graphics (.pdf) by Radoslaw Mantiuk (Szczecin, Poland)
Further Links
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CESCG 2004
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Contributions
- High fidelity rendering of the interior
of an egyptian temple
(.pdf)
by Ivana RUDOLFOVÁ and
Veronica SUNDSTEDT (Brno, Czech Republic;
Bristol, United Kingdom)
- PocketHouseAR - An approach to use a Pocket PC as interaction tool for augmented reality
(.pdf)
by Gerald BINDER (Hagenberg, Austria)
- Towards an optimal texture reconstruction
(.pdf)
by Zsolt TÓTH (Bratislava, Slovakia)
- Virtual Cockpit: An alternative augmented reality user interface
(.pdf)
by Alexander TERBU (Graz, Austria)
- Visually effective information visualization of large data
(.pdf)
by Matej NOVOTNÝ (Vienna, Austria)
- Efficient volume visualization of large medical datasets
(.pdf)
by Stefan BRUCKNER (Vienna, Austria)
- A computer assisted planning and simulation system for orthopedic-trauma surgery
(.pdf)
by Krisztián OLLÉ (Szeged, Hungary)
- Fast Focus+Context visualization of large scientific data
(.pdf)
by Martin GASSER (Vienna, Austria)
- Improving advanced particle system by adding property milestones to particle life cycle
(.pdf)
by Miroslav SABO (Maribor, Slovenia)
- Real-Time BTF rendering
(.pdf)
by Martin SCHNEIDER (Bonn, Germany)
- Stream processing in global illumination
(.pdf)
by Attila BARSI and
Gábor JAKAB (Budapest, Hungary)
- Real time rendering of heterogenous fog based on the graphics hardware acceleration
(.pdf)
by Dorota ZDROJEWSKA (Szczecin, Poland)
- Constrained delaunay triangulation using plane subdivision
(.pdf)
by Vid DOMITER (Maribor, Slovenia)
- Human motion and emotion parameterization
(.pdf)
by Michal KRAUS (Prague, Czech Republic)
- Searching for simple geometric shapes in raster image
(.pdf)
by Jirí VENERA (Brno, Czech Republic)
- Evaluation of RGB and HSV models in human faces detection
(.pdf)
by Marián SEDLÁCEK (Bratislava, Slovakia)
- A conversion pipeline: From laser-scanned data to high fidelity rendering
(.pdf)
by Gavin ELLIS (Bristol, United Kingdom)
- Animating human faces using modified waters muscle model
(.pdf)
by Peter DRAHOS and
Peter KAPEC (Bratislava, Slovakia)
- A novel representation of 3D shapes based on modified sphere equation
(.pdf)
by Piotr KUREK (Szczecin, Poland)
- Interactive 3D models -- From 3ds max to VRML
(.pdf)
by Sanjin JEGINOVIC (Sarajevo, Bosnia and Herzegovina)
- Extended shadow maps
(.pdf)
by Tomás BUJNÁK (Bratislava, Slovakia)
- Hardware generated shadows
(.pdf)
by Márton SZABÓ (Budapest, Hungary)
- Practical reconstruction and hardware-accelerated direct volume rendering on body-centered cubic grids
(.pdf)
by Oliver MATTAUSCH (Vienna, Austria)
- Out-of-core terrain rendering with reparameterized textures
(.pdf)
by Joachim HARABASZ (Bonn, Germany)
Invited Talks:
- Web-based presentations of large urban scenes
(.pdf)
by Jirí ZÁRÁ (Prague, Cech Republic)
- Recreating the past: Graphics and archaeology
(.pdf)
by Alan CHALMERS (Bristol, United Kingdom)
Further links:
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CESCG 2003
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Contributions
- Semantic Metadata Creation
(.pdf)
by Pavel HALABALA (Prague, Czech Republic)
- Graphical Interfaces for C#
(.pdf)
by Milan FRANK, Ivo HANAK, Tomas SMLSAL and Vaclav SKALA (Pilsen, Czech Republic)
- First Steps in Spatial Interface Design
(.pdf)
by Robert CHUDY (Brno, Czech Republic)
- WebCAME - A 3D Multiresolution Viewer for the Web
(.pdf)
by Helfried TSCHEMMERNEGG (Graz, Austria)
- 3D Shape Matching With 3D Shape Contexts
(.pdf)
by Marcel KÖRTGEN, Gil-Joo PARK, Marcin NOVOTNY and Reinhard KLEIN (Bonn, Germany)
- Rigid Body Collision Response
(.pdf)
by Ladislav KAVAN (Prague, Czech Republic)
- Biped Animation Using Mathematical Expressions in Maya
(.pdf)
by Jozef ZAJAC (Bratislava, Slovakia)
- Point Cloud Morphing
(.pdf)
by Ladislav CMOLIK and
Miroslav ULLER (Prague, Czech Republic)
- Dynamic Simulation in a Driving Simulator Game
(.pdf)
by DEAK Szabolcs (Budapest, Hungary)
- Feature Based Volume Rendering of Simulation Data
(.pdf)
by Matej MLEJNEK (Vienna, Austria)
- Modeling Realistic Water and Fire
(.pdf)
by Marco Sergio ANDRADE LEAL CAMARA (Graz, Austria)
- Flood Simulation and Visualization
(.pdf)
by Milan KOLLINGER, Karel VONDRACEK, Vaclava SEBLOVA, Jaroslav ZDRAZIL, Jakub JIRKA, Lucie VOKOUNOVA (Pilsen, Czech Republic)
- Graphics Acceleration Techniques for a Mobile Robot Simulator
(.pdf)
by JUHASZ Tamas (Budapest, Hungary)
- Scene reconstruction using structured light
(.pdf)
by Roman KAPUSTA (Bratislava, Slovakia)
- Face Representation and Tracking Using Gabor Wavelet Networks
(.pdf)
by Michal SPANEL (Brno, Czech Republic)
- Tracking facial features using low resolution and low fps cameras under variable light conditions
(.pdf)
by Peter KUBINI (Bratislava, Slovakia)
- Real-time Rendering of Fractal Rocks
(.pdf)
by Wolfgang DEIX (Vienna, Austria)
- Realistic Materials for Virtual Real-Time Environments
(.pdf)
by Marc BOSSERHOFF and Andre NICOLL (Bonn, Germany)
- Preprocessing virtual worlds for virtual reality applications
(.pdf)
by LAZANYI Istvan (Budapest, Hungary)
- A Flexible Framework for Hardware-Accelerated High-Quality Volume Rendering
(.pdf)
by Christoph BERGER (Vienna, Austria)
Invited Talks:
Further links:
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CESCG 2002
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Contributions
- Enhancing Spot Noise Visualizations of 2D and 3D Vector Fields
by Markus SABADELLO (Vienna, Austria)
- Timespace Reconstruction of Video Sequences
by Juraj HÁJEK (STU, Bratislava, Slovakia)
- Fast and Flexible Iso-Surfacing for Virtual Endoscopy
by André NEUBAUER (Vienna, Austria)
- Efficient View Frustum Culling
by Daniel SÝKORA, Josef JELÍNEK(Prague, Czech Republic)
- Comparison of Stripification Techniques
by Petr VANECEK (Pilsen, Czech Republic)
- Visibility-driven Polygon Rendering for Interactive Virtual Colonoscopy
by Michael KNAPP (Vienna, Austria)
- Finger Alphabet by Computer Animation
by Jan MILÉR (Prague, CzechRepublic)
- Character Animation for Real-time Applications
by Michael PUTZ, Klaus HUFNAGL (Graz, Austria)
- Inverse Kinematics - Basic Methods
by Lukás BARINKA (Prague, Czech Republic)
- Computation of 3D Sound-Field using 3D Image Synthesis and Image Processing
by ASZÓDI Barnabás, CZUCZOR Szabolcs (Budapest, Hungary)
- Diffuse and specular interreflections with classical, deterministic ray-tracing
by VASS Gergely (Budapest, Hungary)
- Multimedia application for teaching visual art to handicapped children
by Tomás VÍCHA (VUT, Brno, Czech Republic)
- The Simulation of Art in Computer Graphics
by Gabriel WURZER (Vienna, Austria)
- Subclasses of F-rep Surfaces Allowing for Faster Rendering
by Milos HASAN (UK, Bratislava, Slovakia)
- Data Acquisition for VIRTUAL OLD PRAGUE
by Petr BOUCHNER (Prague, Czech Republic)
- Generalised Solids of Revolution
by Peter CECH (UK, Bratislava, Slovakia)
- Realtime Visualization Methods in the Demoscene
by Boris BURGER, Ondrej PAULOVIC, Milos HASAN (UK, Bratislava Slovakia)
- Applications of Hardware Accelerated Filtering
by Ivan VIOLA (Vienna, Austria)
- Hardware Accelerated Per-Pixel Shading
by Gerald SCHRÖCKER (Graz, Austria)
Invited Talks:
Further links:
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CESCG 2001
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Contributions:
- Scientific Visualisation in Pollutant Transport Modelling
by SZÉCSI László (Budapest, Hungary)
- Interactive Virtual Colonoscopy
by JOCHA Dávid, KOLOSZÁR József (Budapest, Hungary)
- Postprocessing and Visualization of peripheral CTA data in clinical environments
by Armin KANITSAR (Vienna, Austria)
- Implementation of a Feature-Preserving Volume-Filtering Algorithm
by Ivan VIOLA, Matej MLEJNEK (Vienna, Austria)
- Collision detection between moving objects using uniform space subdivision
by Smiljan SINJUR (Maribor, Slovenia)
- Hierarchical Dynamic Simplification for Interactive Visualisation of Complex Scenes
by Raimund LEITNER (Graz, Austria)
- Parallel Incremental Delaunay Triangulation
by Josef KOHOUT (Pilsen, Czech Republic)
- GemmaCAD 2D - Constraint-based Interactive Drawing System
by Franc GERENCER (Maribor, Slovenia)
- Mass Scenes Rendering Framework
by Dusan BEZÁK (UK, Bratislava, Slovakia)
- Towards Optimal Combination of Shooting and Gathering Stochastic Radiosity
by Martin BALOG (UK, Bratislava, Slovakia)
- Visualization of talking human head
by Martin SIMUNEK (Prague, Czech Republic)
- Interactive Human Face Modelling
by SZIJÁRTÓ Gábor (Budapest, Hungary)
- Multiresolution compression and feature line reconstruction for Reverse Engineering
by Giuseppe PATANÉ (Genova, Italy)
- Topological Techniques for Shape Understanding
by Silvia BIASOTTI (Genova, Italy)
- Pattern Recognition Using Genetic Algorithms
by Juro GOTTWEIS (UK, Bratislava, Slovakia)
- Virtual Art Gallery
by Stanislav HRK (STU, Bratislava, Slovakia)
- Realistic Sailing a Virtual Ocean
by Vladimir STEPAN (Prague, Czech Republic)
- Editing VRML Worlds in Multi-User Environment
by Jaroslav DORNÁK (Prague, Czech Republic)
- Physically Based Animation in an Augmented Reality Environment
by Günter SCHWANN (Graz, Austria)
Invited Talk:
Tutorial:
Further links:
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CESCG 2000
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Contributions:
- Human-Computer
Interface in the CAVE
by Oliver SCHÖNBRUNNER (Linz,
Austria)
- 3D Interaction in
Virtual Environments
by Jan FLASAR (MUNI, Brno, Czech Republic)
- Seamless tiling
in OpenGL based Quicktime VR applications
by Gerald SCHRÖCKER (Graz, Austria)
- Yacht captain training
system based on VRML and Java cooperation
by Jirí CHLUDIL, Bretislav CERNÍK
(Prague, Czech Republic)
- Aspects of developing
a driving simulation game
by KONYHA Zoltán (Budapest,
Hungary)
- Simulation of Human
Body Kinematics
by Roman FILKORN, Marek KOCAN
(STU, Bratislava, Slovakia)
- Collision Detection
and Impulse Dynamics in Real Time Applications
by Petr SOVIS (VUT Brno, Czech Republic)
- A Flexible Framework
for Volume Tracing
by Stefan MAIERHOFER (Vienna, Austria)
- Ray Tracing with
BSP and Rope trees
by Jaroslav KRIVÁNEK, Vojtech B
UBNIK (Prague, Czech Republic)
- Merging a set of
polygons with non-stable borders
by Gregor KLAJNSEK (Maribor, Slovenia)
- 3D models generator
simulating a grow of natural objects for virtual reality
by Lukás SZEMLA (VUT, Brno,
Czech Republic)
- Simultaneous Effects
of the Environment and the Tropism to the Growth of a Tree
by Ladislav KOVÁCS (UK, Bratislava,
Slovakia)
- Stochastic Generation
of Evolutionary Textures
by Peter BOROVSKÝ (UK, Bratislava,
Slovakia)
- Triangular B-spline Surfaces by Michal F
ARKAS (UK Bratislava, Slovakia, did not hand in
paper )
- Using 2-D wavelet
analysis for matching two images
by Jirí WALDER (Ostrava, Czech
Republic)
- Vision-based camera
matching using markers
by BLASKÓ Gábor (Budapest,
Hungary)
- The 3D object reconstruction
from 2D slices - Image processing
by Michal FANO, Martin POLÁK
(UK, Bratislava, Slovakia)
- 3D Graphics Technology
in Computer Games - Past, Present, and Future
by Markus HADWIGER (Vienna, Austria,
invited talk)
- Three-Dimensional
Visualization of Dynamic Processes in Active Programs
by Bernhard REITINGER (Linz, Austria)
- Interactive Music
Visualization
by Ondrej KUBELKA (Prague, Czech Republic)
- Haptic Visualization
of Pictograms
by Dita NEMCOVÁ (MUNI, Brno,
Czech Republic)
- A Display System
for Surgical Navigation in ORL Surgery
by Wolfgang GREIMEL, Werner BACKFRIEDER
(Vienna, Austria)
- Internet-Based
Visualization of Basin Boundaries for Three-Dimensional Dynamical Systems
by Bernd WALLISCH (Vienna, Austria)
- ALVIS
- Meeting the tremendous requirements arising with the visualization of
aluminum foam samples investigated by high resolution industrial CT-modalities
by André NEUBAUER, Armin KANITSAR
(Vienna, Austria)
Invited Talk:
Further links:
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CESCG 1999
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Contributions:
Further links:
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CESCG 1998
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Contributions:
Further links:
- CESCG '98, the root page of CESCG '98.
- CESCG '98 - Contributions, published on April 14, 1998.
- CESCG '98 - Final Program, published on April 14, 1998. Preliminary Program sent to participants
on February 11, 1998.
- CESCG '98 - Call for Participation, sent to invited groups on December 11, 1997, and January 2, 1998.
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CESCG 1997
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Contributions:
Further links:
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Joint Seminar 1996 on Virtual Reality
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Contributions (most of them in German):
- OpenGL
by Peter Melchart and Erik Pojar (Vienna)
- Inventor
by Andreas König (Vienna)
- Performer
by Robert Wimberger (Vienna)
- VRML
by Edgar Weippl and Helmut Doleisch (Vienna)
- Networking
by Christian Faisstnauer (Vienna)
- Visibility
by Heinrich Hey (Vienna)
- Morphing
by Andreas Ursprunger (Linz)
- Talisman
by Harald Scheimzuber (Linz)
Further links:
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Bratislava Seminar 1996 on New Web Technologies
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Contributions:
Further links:
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